For all those unaware, I’ve been working with an editor on one of my manuscripts. It’s my most-personal one to-date, and while it’s been fun to write, it needs plenty of refining. And I mean plenty! Each chapter has been a challenge to revise, but one of the recurring issues I’ve run into is the twofold problem of overwriting and underwriting. I’ve yet to master the art of “show, don’t tell”. Because it’s definitely an art.
This brings up two concerns, both colouring how I feel about storytelling. The first is a blindness to my limitations. I can see when someone else struggles with “show, don’t tell”, yet often miss it with my work. That’s inevitable, as I know what I’m trying to convey because it’s my story. I know all the ins and outs, forgetting that my readers don’t have that luxury. It’s tough, therefore, recognizing this imbalance, and I appreciate a second pair of eyes.
The other concern is much bigger. “Show, don’t tell” is a general rule, but it’s not set in stone. It’s surprisingly flexible too, and sometimes, as with world-building, it’s necessary to break it if it means front-loading important information. If you want a perfect example, look at the “One Ring” backstory in the Lord of the Rings franchise. It’s dense and long-winded, but it’s also crucial.
Another instance where “show, don’t tell” becomes a challenge is when discussing graphic material. Take sexual violence. You can show it in detail, but you risk over-showing and turning people off. Additionally, you might trigger painful memories for survivors. In that sense, perhaps telling’s more impactful. And if you must show something, keep the imagery sparse.I think back to my personal favourite example, that of Rose in Fullmetal Alchemist. Rose is a victim of military gang rape while protecting vulnerable children. We never see this occur, but we do witness the aftermath in Rose’s child and her inability to speak. Rose goes through plenty of trauma, so perhaps not showing that is wise. At least, I think so.
Even within “show, don’t tell”, sometimes it’s difficult to decide what to remove. My editor used an example of “cutting a steak”: you don’t need to tell your reader that the steak was cut in four, or that it was cut a specific way. That’s a waste of words. However, my challenge to her involves exactly that. What if cutting the steak into four is relevant? What if it’s character-centric?
My issue revolves around what to remove, and what not to remove. What’s in the scene can be axed? Is the description of a cut steak significant, or is it filler? There are times when extraneous details help expand on a given scene. This is something Alan Moore was infamous for, as he’d send paragraphs upon paragraphs of descriptions to his artists. It was almost anal, but it helped set the backdrops.
Essentially, is going overboard helpful? And is there a way to do it without overwhelming your reader? I don’t know the answer. I know writers struggle with this too, especially when world-building from scratch. If you’re trying to immerse someone, isn’t more detail important?
I guess it depends what you’re trying to accomplish. Original worlds need more detail, true, but should you also trust your reader’s imagination? Do you have to describe the saddle if people already know what a saddle is, even if it contains important details? How much is too much?
What if your story archives time and place? Should you explain the details of a 17th Century house, or can you use short-hand? If you’re tackling specific cultures, should you explain details outsiders aren’t aware of? And should your story be generalized at all? Where do you stop explaining and start trusting?
Something that’s helped me with “show, don’t tell” is Alt-text. Alt-text involves explaining an image for the blind or visually-impaired, but even good Alt-text knows when to show restraint. From here, I’ve acquired the “50-50 rule”, which is shorthand for “meeting your audience halfway”. You give enough detail to set the stage, all while letting your audience fill in the gaps with their imaginations.
This has helped me a lot with my own writing. However, with that comes the challenge of knowing what to divulge. If a carpet has intricately-woven details, do you mention them and risk boring or overwhelming your reader? Or do you state that it has patterns, then leave it there? What’s the compromise?
I don’t know the answers, nor do I think there are any. All I know is that the battle between showing and telling is exactly that: a battle. And I doubt there are 100% correct approaches. It’s like my editor told me early on: there are ways to both be minimalist and embellish a story, and neither are wrong. You simply have to know what you’re trying to achieve.
In the meantime, I guess part of the process involves constant rewriting. I know it’s cliché to call this cliché, but Rome wasn’t built in a day. If anything worthwhile takes time, then so too does mastering “show, don’t tell”. I simply wish it wasn’t so tedious figuring it out, something I’m frequently reminded of from my editor. But that’s why she’s the professional…
I’ll end with a perplexing story that happened to me. I once got into an argument online with someone who mentioned they’d read manuscripts that were perfect right away. While this individual later clarified, I’m still skeptical. Even if it’s possible, I find it hard wrapping my head around achieving perfection in one take. Because all writers have blind spots. And if that makes me naïve, well…I guess that’s why I’m wrestling with “show, don’t tell”. I only hope I prevail there.





























