By the way, spoilers ahead. If you haven’t played it and are on the fence, I suggest trying out Donkey Kong Bananza for yourself first.
5. Zebra Bananza:
I know this’ll upset fans of it, but the Zebra Bananza’s lame in relation to the others. It might allow me to run quickly, especially when platforms are flimsy, but still. What does being a ridiculously-shaped zebra offer that other Bananzas don’t? Even in combat, the Zebra Bananza pales to the others. All it can do is punch faster, and that’s not exciting.
I’ll give it this: aside from its design, having a buff marathon runner as a Bananza is neat. It might be impractical for everything else, but it can actually evade attacks. It’s also funny that you acquire it in the Ice Layer, as zebras aren’t cold weather animals. Nevertheless, this is the Bananza I go back to the least. Sorry.
4. Snake Bananza:
Two features. The first involves slowing down time. It’s not immediate, and it doesn’t last long, but slowing down time in combat can be an asset with fast-moving enemies. I initially found myself using it quite a bit after acquiring it, as many of the enemies moved too quickly in real time. It also allowed me to get past a part that actually required it, as it had many obstacles that forced me to slow down time. It wasn’t perfect, but it helped.
The second feature involves spring jumping/double jumping. This might not seem so big at first, but it comes in handy in hard to reach places. Similarly, the Snake Bananza can shatter through platforms that wouldn’t crumble otherwise while jumping or landing. So while not the best Bananza, feeling like an afterthought, I prefer it to the Zebra Bananza. Also, the matching tune has Pauline rapping lyrics at one point.
3. Ostrich Bananza:
Perhaps the selling point, as I said previously, is flying. Not long distances, but the ability to fly gives the Ostrich Bananza an advantage with far away platforms. The Ostrich Bananza can also dive-bomb enemies in the air, made easier by being carried higher with fans. It’s nice having the Ostrich Bananza be aviation-friendly, allowing you to avoid attacks in midair. It also has a funky beat to compliment it.
My one critique of the Ostrich Bananza involves its egg bombs. I don’t understand how they work. You get several to use, and while not entirely useless, the eggs aren’t always effective. I found myself preferring to use chunks of broken ground instead, as those are easier to understand. But I guess old habits die hard, right? It’s still a cool Bananza.
2. DK Bananza:
Actually, let’s zone in on that. In a later level, I found myself confronted by a giant boulder I couldn’t move. I needed to get rid of it, but nothing worked…until I used a charged punch. This wasn’t only satisfying, it helped me prepare for the upcoming boss, as my opponent tossed boulders frequently. Using a charged punch from the DK Bananza was, therefore, useful, even if I learned I could do that late.
Above everything, the DK Bananza’s an overpowered and effective brawler. Need to beat enemies quickly? Activate the DK Bananza. Need to break through a wall? Activate the DK Bananza. Need to deliver a powerful punch? You know what to do. Bless the DK Bananza!
1. Elephant Bananza:
The Elephant Bananza’s greatest asset’s its trunk. Why? Because it can inhale matter. This is helpful because some matter, like volcanic ash and thorns, is harmful if you come in contact with it, so inhaling it becomes a priority. It’s super helpful.
Additionally, the Elephant Bananza converts inhaled matter into boulders to toss at enemies. And it can whip out 10 boulders per transformation. This is a necessity later on, especially with more difficult enemies and bosses. I often found myself toggling back-and-forth between the Elephant and DK Bananzas to make my life easier, with the former my immediate go-to for clearing paths. It’s also why the Elephant Bananza’s my favourite one.
And that about does it for this! Now then, about that mysterious Lion Bananza…